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	<title>Comments on: How a Severely Inartistic Hack Managed to Make a Decent-Looking Fantasy Map</title>
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	<description>Free Maps of Fantasy Worlds</description>
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		<title>By: B.B.</title>
		<link>http://www.fantasymapmaker.com/inartistic-hack-fantasy-map/comment-page-1/#comment-1389</link>
		<dc:creator>B.B.</dc:creator>
		<pubDate>Tue, 30 Mar 2010 20:27:57 +0000</pubDate>
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		<description>Yeah, I was afraid that&#039;s what you were going to say.  I&#039;m trying to design a town based on the medieval European model -- most of the city on a hill, close to navigable water.  I want different streets at different elevations.</description>
		<content:encoded><![CDATA[<p>Yeah, I was afraid that&#8217;s what you were going to say.  I&#8217;m trying to design a town based on the medieval European model &#8212; most of the city on a hill, close to navigable water.  I want different streets at different elevations.</p>
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		<title>By: Fantasy Map Maker</title>
		<link>http://www.fantasymapmaker.com/inartistic-hack-fantasy-map/comment-page-1/#comment-1388</link>
		<dc:creator>Fantasy Map Maker</dc:creator>
		<pubDate>Tue, 30 Mar 2010 19:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.fantasymapmaker.com/?p=176#comment-1388</guid>
		<description>@BB - I agree that indicating elevations in  cities is not one of CC3&#039;s strengths. It can be done, but it certainly requires a great deal of proficiency with the software. That being said, I haven&#039;t found ANY mapping software that makes it easy.

Here is a quick and dirty example I whipped up of a hill in a city (&lt;a href=&quot;http://www.fantasymapmaker.com/wp-content/uploads/2010/03/lindhurst.jpg&quot; rel=&quot;nofollow&quot;&gt;click here&lt;/a&gt;). This was pretty easy to make using shadows, blurs and bevels - but it&#039;s pretty basic.

The real difficulty is if you want to have multiple levels with buildings, like maybe a city that winds down the side of a cliff around a waterfall. There is nothing native in CC3 to handle that (that I know of). You would need to do a lot of customization like reducing symbol sizes at lower levels, fading colors, etc. in order to get the effect you want. CC3 has Sheets (similar to layers in Photoshop) that would make the project doable, but it&#039;s definitely not something you could whip up in just an hour or two.</description>
		<content:encoded><![CDATA[<p>@BB &#8211; I agree that indicating elevations in  cities is not one of CC3&#8242;s strengths. It can be done, but it certainly requires a great deal of proficiency with the software. That being said, I haven&#8217;t found ANY mapping software that makes it easy.</p>
<p>Here is a quick and dirty example I whipped up of a hill in a city (<a href="http://www.fantasymapmaker.com/wp-content/uploads/2010/03/lindhurst.jpg" rel="nofollow">click here</a>). This was pretty easy to make using shadows, blurs and bevels &#8211; but it&#8217;s pretty basic.</p>
<p>The real difficulty is if you want to have multiple levels with buildings, like maybe a city that winds down the side of a cliff around a waterfall. There is nothing native in CC3 to handle that (that I know of). You would need to do a lot of customization like reducing symbol sizes at lower levels, fading colors, etc. in order to get the effect you want. CC3 has Sheets (similar to layers in Photoshop) that would make the project doable, but it&#8217;s definitely not something you could whip up in just an hour or two.</p>
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		<title>By: B.B.</title>
		<link>http://www.fantasymapmaker.com/inartistic-hack-fantasy-map/comment-page-1/#comment-1387</link>
		<dc:creator>B.B.</dc:creator>
		<pubDate>Tue, 30 Mar 2010 03:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fantasymapmaker.com/?p=176#comment-1387</guid>
		<description>I looked at Campaign Cartographer, and I looked even more seriously at City Designer, but I had a problem with City Designer:  It seems that all the screen shots and sample maps are of cities built on plains.  Sure, they have rivers running through threm, but can you build a city on the side of a hill, and does the terrain get accounted for in the end layout and look of the city?</description>
		<content:encoded><![CDATA[<p>I looked at Campaign Cartographer, and I looked even more seriously at City Designer, but I had a problem with City Designer:  It seems that all the screen shots and sample maps are of cities built on plains.  Sure, they have rivers running through threm, but can you build a city on the side of a hill, and does the terrain get accounted for in the end layout and look of the city?</p>
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